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Genie 4
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Real-time world simulation

Create Interactive Worlds with Genie 4

Write a world. Add a character. Set the camera, sound and interaction. Use the brief in Project Genie when your access is ready.

Existing Genie 4 research demonstration. Results vary by prompt, control input and session length.
  • Real-time steering
  • Native audio
  • Physics and action
  • Interactive dialogue
World brief builder

Plan the world before you open the model

Fill in the left panel. The page builds one copyable prompt. Nothing is uploaded or submitted.

World controls

Local prompt tool
World reference
Existing demo
Use one clear event.Name the object, force, camera and visible result.
Model map

Know what each part does

Genie 4 is a world model. Gemini models help plan, observe and steer. Image and video models solve different jobs.

World model

Genie 4

Real-time worlds with visual scenes, movement, sound and dialogue.

Creation tool

Project Genie

Build, explore and remix worlds from text and image inputs.

Scene grounding

Gemini Omni

Helps anchor appearance and behavior inside a simulation.

Planning agent

Gemini 4 Argon

Breaks complex tasks into steps that a world can simulate.

Guiding agent

Gemini 3.8 Flash

Tracks goals, reviews frames and adapts a plan while a world changes.

World agent

SIMA 2

Learns and acts inside varied interactive 3D environments.

Embodied AI

Gemini Robotics

Connects reasoning with physical tasks and robot behavior.

Video model

Veo

Creates linear video clips rather than a navigable live world.

Image model

Imagen

Creates a reference frame that can help define a world concept.

Image editing

Nano Banana Pro

Refines a reference image before it becomes a world input.

Previous world model

Genie 3

Introduced real-time navigation from a text description.

Research model

Genie 2

Expanded generated environments from 2D into richer 3D spaces.

Foundation model

Genie 1

Learned action-controllable environments from unlabeled videos.

Input

World prompt

Defines the place, weather, time, materials and visual rules.

Input

Character prompt

Defines who moves, how they look and what they can do.

Input

Reference image

Sets composition, subject details, style or a starting frame.

Interaction

Camera control

Moves through the generated scene with standard controls.

Interaction

Text steering

Changes weather, camera, people or objects while the world runs.

Output

Native audio

Generates ambience, physical sounds, music-like sound and dialogue.

Output

Interactive dialogue

Lets characters speak and react to current events.

Output

Physics simulation

Models motion, collision, materials and other physical changes.

Provenance

SynthID

Adds an imperceptible watermark to generated video and audio.

Guardrails

Safety controls

Limits unsafe or malicious requests in the research preview.

Access

Trusted preview

Starts with approved testers and selected early access users.

Motion reference library

Study one movement at a time

These existing clips are visual references. They are not presented as Genie 4 outputs.

View prompt examples
Open-world camera motion reference
Camera

Open-world camera

Keep the route readable while the camera moves forward.

Reference motion motion reference
Reference

Reference motion

Use a clear starting frame and one visible movement.

Character focus motion reference
Character

Character focus

Keep the character large enough to track during motion.

Scale shift motion reference
Physics

Scale shift

Test how scale changes affect contact and movement.

Animal behavior motion reference
Character

Animal behavior

Describe stance, response and nearby objects.

Crowd continuity motion reference
Camera

Crowd continuity

Keep foreground action clear when the background is busy.

Interior lighting motion reference
Lighting

Interior lighting

Name the light source and the change you want to see.

Performance beat motion reference
Action

Performance beat

Write the action in a short start, middle and end sequence.

Four-part workflow

Build, steer and review

Keep each stage separate. You will find errors faster.

Step 1

Build the world

Write the location, time, weather, materials and physical rules. Keep the first version simple enough to test.

Define a navigable environment
Planning tools

Use the right checklist for the job

Each card names one practical planning task. Four pages. Eight cards per page.

World Prompt Builder visual reference
Plan

World Prompt Builder

Turn a vague idea into a short, testable world instruction.

Use this tool
Environment Checklist visual reference
Check

Environment Checklist

Check the input before you spend time on a new world run.

Use this tool
Character Brief visual reference
Write

Character Brief

Write one concrete instruction with a visible result.

Use this tool
Camera Path Planner visual reference
Review

Camera Path Planner

Find drift, missing details and conflicting instructions.

Use this tool
Weather Change Planner visual reference
Plan

Weather Change Planner

Turn a vague idea into a short, testable world instruction.

Use this tool
Native Audio Notes visual reference
Check

Native Audio Notes

Check the input before you spend time on a new world run.

Use this tool
Dialogue Beat Sheet visual reference
Write

Dialogue Beat Sheet

Write one concrete instruction with a visible result.

Use this tool
Physics Event Planner visual reference
Review

Physics Event Planner

Find drift, missing details and conflicting instructions.

Use this tool
Reference Image Check visual reference
Plan

Reference Image Check

Turn a vague idea into a short, testable world instruction.

Use this tool
Object List visual reference
Check

Object List

Check the input before you spend time on a new world run.

Use this tool
Material Rules visual reference
Write

Material Rules

Write one concrete instruction with a visible result.

Use this tool
Lighting Plan visual reference
Review

Lighting Plan

Find drift, missing details and conflicting instructions.

Use this tool
Interaction Map visual reference
Plan

Interaction Map

Turn a vague idea into a short, testable world instruction.

Use this tool
Navigation Plan visual reference
Check

Navigation Plan

Check the input before you spend time on a new world run.

Use this tool
Scene Continuity Check visual reference
Write

Scene Continuity Check

Write one concrete instruction with a visible result.

Use this tool
Prompt Version Compare visual reference
Review

Prompt Version Compare

Find drift, missing details and conflicting instructions.

Use this tool
Historical Scene Brief visual reference
Plan

Historical Scene Brief

Turn a vague idea into a short, testable world instruction.

Use this tool
Robot Task Brief visual reference
Check

Robot Task Brief

Check the input before you spend time on a new world run.

Use this tool
Game Prototype Brief visual reference
Write

Game Prototype Brief

Write one concrete instruction with a visible result.

Use this tool
Film Previs Brief visual reference
Review

Film Previs Brief

Find drift, missing details and conflicting instructions.

Use this tool
Training Scenario Brief visual reference
Plan

Training Scenario Brief

Turn a vague idea into a short, testable world instruction.

Use this tool
First-Person World Brief visual reference
Check

First-Person World Brief

Check the input before you spend time on a new world run.

Use this tool
Third-Person World Brief visual reference
Write

Third-Person World Brief

Write one concrete instruction with a visible result.

Use this tool
Flying Camera Brief visual reference
Review

Flying Camera Brief

Find drift, missing details and conflicting instructions.

Use this tool
Driving World Brief visual reference
Plan

Driving World Brief

Turn a vague idea into a short, testable world instruction.

Use this tool
Walking World Brief visual reference
Check

Walking World Brief

Check the input before you spend time on a new world run.

Use this tool
Fantasy World Brief visual reference
Write

Fantasy World Brief

Write one concrete instruction with a visible result.

Use this tool
Photoreal World Brief visual reference
Review

Photoreal World Brief

Find drift, missing details and conflicting instructions.

Use this tool
Sound Review visual reference
Plan

Sound Review

Turn a vague idea into a short, testable world instruction.

Use this tool
Text Rendering Review visual reference
Check

Text Rendering Review

Check the input before you spend time on a new world run.

Use this tool
Safety Review visual reference
Write

Safety Review

Write one concrete instruction with a visible result.

Use this tool
Final Prompt Export visual reference
Review

Final Prompt Export

Find drift, missing details and conflicting instructions.

Use this tool
Existing Genie 4 research demonstration.
01 · Steering

Real-time text steering

Change the weather, camera, people or objects while the simulation is running. Make one change, inspect it, then continue.

  • Write the change in plain language
  • Keep the subject and location stable
  • Watch for continuity drift
Plan this part
Existing Genie 4 research demonstration.
02 · Physics

Physics and human action

Describe a physical event with a clear start and result. Genie 4 can simulate motion, collision and human response, but complex contact can still fail.

  • Name the objects involved
  • State the direction and force
  • Check hands, feet and contact points
Plan this part
Existing Genie 4 research demonstration.
03 · Audio

Native sound and dialogue

Plan ambience, physical sounds and speech as separate layers. Specify who speaks, what triggers the line and what should stay quiet.

  • List the ambient sound
  • Add one physical sound
  • Write short reactive dialogue
Plan this part
Existing Genie 4 research demonstration.
04 · Reasoning

Reasoned multi-step events

For a longer task, split the goal into steps. A guiding Gemini model can observe progress, check a step and adjust the plan.

  • Use one result per step
  • Add a visible success condition
  • Stop when the world drifts
Plan this part
Four steps

Go from idea to test

Do not start with a long prompt. Add detail after the first world works.

  1. 01

    Choose one world

    Pick one place, one time and one visual style.

  2. 02

    Add the main actor

    Describe one character, vehicle or object that leads the scene.

  3. 03

    Set movement and sound

    Write the camera path, physical action, ambience and dialogue.

  4. 04

    Run, steer and review

    Test one change at a time. Check continuity before adding more.

Six use cases

Use a world model for a concrete task

Pick the result you need. Then build the smallest world that can test it.

Creative previsualization

Walk through a scene before a shoot. Test camera position, light, action and dialogue.

Game concept tests

Explore a mechanic, space or art direction before building a full prototype.

Historical scene study

Turn an approved archival reference into a navigable scene for research or teaching.

Robotics simulation

Create varied environments where an agent can practice a defined sequence of actions.

Safety training

Rehearse a rare or risky event without placing people in the real situation.

World design practice

Compare prompt versions and learn which details control the scene.

Before / After planning

Turn a loose idea into a usable brief

Drag the handle. The left side is a vague input. The right side shows the specific scene you can plan toward.

Simple interior reference before world planning
Open landscape reference after clearer world planning
BeforeAfter
Clickable prompt demo

Build the brief in three passes

World prompt step example
Step 1

Define the world

Write the place, time, weather, materials and one rule that must stay consistent.

Write the environment
Prompt → Output reference

Copy a complete structure

Use the structure. Replace every scene detail with your own.

Prompt 1

Floating lake performance

Environment: A weathered concrete platform floats on a quiet lake under a pale overcast sky. Mist moves above the water. Character: A saxophone player stands beside a warm amber light. Camera: Glide slowly around the platform while preserving the tree, player and lake. Sound: Water, wind and live saxophone only.
Use this prompt
Existing Genie 4 research demonstration.
Prompt 2

Balloon over Antarctica

Environment: A clear polar day above glaciers, blue icebergs and distant mountains. Character view: First-person from a wicker balloon basket. Camera: Move forward slowly and allow gentle turns. Sound: Wind, burner noise and distant ice movement.
Use this prompt
Existing Genie 4 research demonstration.
Prompt 3

Stained-glass city

Environment: A walkable city made from colored glass panels and dark metal joints. Keep the same material rules on streets, buildings and objects. Camera: Walk at street level, turn at one corner and keep the original color palette.
Use this prompt
Existing Genie 4 research demonstration.
Prompt 4

Watermelon impact test

Environment: A sunlit stone courtyard with a raised plinth. Object: One whole watermelon centered on the stone. Event: Apply one clear impact from above. Camera: Hold a close side view. Sound: Outdoor ambience and the physical impact only.
Use this prompt
Existing Genie 4 research demonstration.
Trusted tester use cases

What teams are testing

These are use-case summaries from the published research update, not customer ratings.

Creative teams test camera angles, lighting, dialogue and action before a full production.

Creative direction · trusted tester use case
Ten direct answers

Genie 4 FAQ

Access, inputs, interaction, sound and current research limits.

What is Genie 4?

Genie 4 is a Google DeepMind world model that generates real-time interactive simulations with visuals, movement, native audio and dialogue.

Can anyone use Genie 4 now?

Access is still rolling out. It starts with trusted testers, Google AI Ultra users in Project Genie and selected early API partners. Check the official access page for your account and country.

Does this page generate a world?

No. This page is a browser-based prompt planner and guide. It does not submit your prompt or selected image to a generation service.

What input should I write first?

Start with the environment. Name the location, time, weather, materials and one visual rule. Then add one character or main object.

Can I change a world while it runs?

Genie 4 supports real-time text steering. You can request changes to weather, camera, people, objects and events while the simulation runs.

Does Genie 4 generate sound?

Yes. Genie 4 can generate ambient sound, physical sound, music-like sound and interactive dialogue as part of the world.

How long can a world stay consistent?

Google describes current sessions as short. Details and object permanence can drift as a session runs longer or receives many complex edits.

Can it render readable text?

Text can fail or change. Put essential text in the input description and check every frame before relying on it.

Is it a game engine replacement?

No. Use it for exploration, concept work and simulation tests. A production game still needs code, systems, assets, testing and deployment.

How should I review a result?

Check identity, object permanence, physics, spatial layout, readable text, dialogue, ambient sound and whether each requested step actually happened.

Current access

Prepare the prompt here. Run the world in Project Genie.

Genie 4 access is rolling out through the research preview, Google AI Ultra and selected early API partners. Check current eligibility before you plan a production workflow.

Open Project GenieRead the research update
Existing Genie 4 research demonstration.